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작성자 Sanora
댓글 0건 조회 15회 작성일 24-08-01 04:54

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Variants

Use the Unreal Editor's Variant Management UI to enable and manage Variants in your project. To enable this UI, you have first turn on the Variant Manager Plugin installed. After that you'll be able to be able to see the Variant Manager panel, which is divided into four columns. On the left-hand column, there's a list of Actors. To tie an Actor to a Variant simply drag the Actor to the Variant in the left column. To remove an Actor click it in the list, then select Unbind within the context menu.

On the right-hand column, you'll see the Values panel. Click on a property to see its saved value. You can also save the current value by clicking the right-hand icon. Variant will modify the value recorded and store the updated value for the property. The Level Viewport value won't be affected however, the project will be saved. When the Variant is activated, the Variant will be in a position to call the functions that are available to the bound Actor.

In contrast to the previous Variant Manager unlike the previous Variant Manager, the Variant Manager is able to record properties that are exposed by Blueprints. These properties can be automatically linked to Actors. You can also associate your Actors' properties to Variants. If the Variant is active the property's value of capture will be identical to that of the Variant. If the Variant is off, the property's captured value won't be updated.

In the Values panel, you'll also see the constraints of the Variant you're currently working on. For instance, if the current Variant is set to 150% BOM, you'll see that the car's model also has 150 percent BOM. This information can be used to enhance your user interfaces. You can also choose between the various trim options available to the Variant.

Variants, like the other components in Unreal can be edited and added to your project. Once you've created your Variant, bind it to an Actor and saved it the Variant Manager can be used to activate the Variant, or to modify the Actor's properties. If you're designing an interface, you can use thumbnail images to display the various Variants you're working with.

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